Projects
The Fallen (2019)
Programs used: Unity, visual studio
Languages: C#
Team size: 6 people for the majority of production and 8 people for the last one and a half months
Time Frame: 6 months production
Tasks:
- Programmed all player actions, implemented player animations and voice lines
- Azriel (3rd Guardian): Programmed different phases of battle, programmed/implemented ranged attacks, implemented particles
- Programmed spike traps, spinning blade traps, spore traps, pull platforms and crumbling floor
Santa's Sleigh'N (2018)
Programs used: Unity, visual studio
Languages: C#
Team size: 5 people
Time Frame: 2 weeks
Tasks: AI programming for the boss turret and for the copters
Cave Of Phase (2018)
Programs used: Unity, visual studio
Languages: C#
Team size: 5 people
Time Frame: 3 months
Tasks: General programming, worked on main 'phase' mechanic, programmed and implemented timer, designed, created and implemented the in-game mini-game.