Projects


The Fallen (2019)

Programs used: Unity, visual studio

Languages: C#

Team size: 6 people for the majority of production and 8 people for the last one and a half months

Time Frame: 6 months production

Tasks:

  • Programmed all player actions, implemented player animations and voice lines
  • Azriel (3rd Guardian): Programmed different phases of battle, programmed/implemented ranged attacks, implemented particles
  • Programmed spike traps, spinning blade traps, spore traps, pull platforms and crumbling floor

Santa's Sleigh'N (2018)

Programs used: Unity, visual studio

Languages: C#

Team size: 5 people

Time Frame: 2 weeks

Tasks: AI programming for the boss turret and for the copters


Cave Of Phase (2018)

Programs used: Unity, visual studio

Languages: C#

Team size: 5 people

Time Frame: 3 months

Tasks: General programming, worked on main 'phase' mechanic, programmed and implemented timer, designed, created and implemented the in-game mini-game.

Reach me at: Duncan_Brudlo@hotmail.com
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